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1. Sticky:[Odyssey] Navy Battleships - in Player Features and Ideas Discussion [original thread]
The Navy Domi has been saved! Gallente rejoice! thank you CCP ... the changes look solid and the throwbacks were done to the appropriate ships. overall good job keep up the progress.
- by Fade Azura - at 2013.05.14 21:37:00
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2. [Odyssey] Tech 1 Battleships - Gallente - in Player Features and Ideas Discussion [original thread]
Alticus C Bear wrote: Broxus Maximas wrote: Here is what I would change the Domi to: Gallente Battleship Skill Bonuses: +15% Drone Damage and Drone hitpoints +10% Drone optimal range, Velocity and Drone tracking speed (replaces large h...
- by Fade Azura - at 2013.04.30 15:49:00
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3. [Odyssey] Tech 1 Battleships - Gallente - in Player Features and Ideas Discussion [original thread]
and trust me i have thought of alot of tactics for sentry fleets to deal with bombers ... like assigned sentries to instacanes and frigates to try to alpha them fast ..setting up defensive shield bubbles to make bombing harder .. firewall mb? the ...
- by Fade Azura - at 2013.04.28 22:34:00
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4. [Odyssey] Tech 1 Battleships - Gallente - in Player Features and Ideas Discussion [original thread]
Roime wrote: you say that first they kicked your butt, then they died when you blobbed them. really man ... so its considered getting you butt kicked when you fight 20 against 60 but when you fight 90 against 60 is considered a blob ... ...
- by Fade Azura - at 2013.04.28 22:17:00
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5. [Odyssey] Tech 1 Battleships - Gallente - in Player Features and Ideas Discussion [original thread]
your so far off man ... seriously stop trying to read the battle report your just making yourself look bad. why dont u stick to the topic instead of giving backward and 100% inaccurate battle report statistics about a fight u were not a part of .....
- by Fade Azura - at 2013.04.28 22:13:00
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6. [Odyssey] Tech 1 Battleships - Gallente - in Player Features and Ideas Discussion [original thread]
anyhow this domi is a very experimental fleet ship at best with obvious drawbacks ... it really isnt the fleet ballteship gallente was hoping for and probably still wont make it into any doctrines unlike the Abaddon,Maelstrom, and Rokh. All we wa...
- by Fade Azura - at 2013.04.28 19:28:00
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7. [Odyssey] Tech 1 Battleships - Gallente - in Player Features and Ideas Discussion [original thread]
and its also easy to tell several people are listed twice due to reshipping or changing ships .. see how im listed twice? you fail to see the obvious
- by Fade Azura - at 2013.04.28 18:48:00
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8. [Odyssey] Tech 1 Battleships - Gallente - in Player Features and Ideas Discussion [original thread]
here is a perfect example of what i just described in a fleet battle i was in a while back http://eve-kill.net/?a=kill_related&kll_id=16508758 if your good at reading battle reports its easy to tell they got most of their sentries bombed t...
- by Fade Azura - at 2013.04.28 16:12:00
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9. [Odyssey] Tech 1 Battleships - Gallente - in Player Features and Ideas Discussion [original thread]
sentries are good in some specific roles but i dont really see them being a serious fleet doctrine for anyone except in carriers ... a small squad of stealth bombers and a well timed bomb volley can clear 100+ domi's sentry dps in a blink. at leas...
- by Fade Azura - at 2013.04.28 15:48:00
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10. Sticky:[Odyssey] Navy Battlecruisers - in Player Features and Ideas Discussion [original thread]
the brutix with a tracking bonus instead of the rep bonus was a nice move. gj
- by Fade Azura - at 2013.04.26 19:10:00
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11. [Odyssey] Tech 1 Battleships - Gallente - in Player Features and Ideas Discussion [original thread]
Jovat wrote: Fade Azura wrote: A good trade off and compromise for the many upset domi pilots that dont like the change .... leave the faction domi as it is ... besides its a faction ship and a gallente pilot still needs some incentive to tr...
- by Fade Azura - at 2013.04.26 18:40:00
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12. [Odyssey] Tech 1 Battleships - Gallente - in Player Features and Ideas Discussion [original thread]
Hey CCP Rise i just watched the stream from fanfest where u talked about the battleship changes in front of the big screen ..... you seemed a tad bit nervous as if you could feel the eyes of the many broken hearted gallente battleships pilots that...
- by Fade Azura - at 2013.04.26 17:08:00
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13. [Odyssey] Tech 1 Battleships - Gallente - in Player Features and Ideas Discussion [original thread]
Kagura Nikon wrote: Fade Azura wrote: as a dedicated dominix pilot for last several years i have to say these changes are crap ... i am going to quit for good if you ruin my ship with this crap... the double damage bonus is great and the mai...
- by Fade Azura - at 2013.04.24 10:29:00
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14. [Odyssey] Tech 1 Battleships - Gallente - in Player Features and Ideas Discussion [original thread]
let me explain what your doing wrong ccp CCP-With the Hyperion moving to more of a combat/utility ship via its drones ....... wtf we already got a combat utility in the dominix and we dont need some crap regurgitated hyperion to fulfill this .....
- by Fade Azura - at 2013.04.24 10:22:00
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15. [Odyssey] Tech 1 Battleships - Gallente - in Player Features and Ideas Discussion [original thread]
as a dedicated dominix pilot for last several years i have to say these changes are crap ... i am going to quit for good if you ruin my ship with this crap... the double damage bonus is great and the main reason i fly it and the only reason i trai...
- by Fade Azura - at 2013.04.24 09:46:00
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16. Overheated DRONES!!!! - in Player Features and Ideas Discussion [original thread]
It looks like CCP wants to attempt a balance between the weapon types as best it can ... with the introduction of drone damage modules and t2 drone utility mods in recent history (drone link augmenter II and omnidirectional II). and as a person th...
- by Fade Azura - at 2012.05.26 02:30:00
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17. Jump Cloning reduced to 12 hours - in Player Features and Ideas Discussion [original thread]
ok now you are being an obvious idiot ... i doubt you couldnt stuck me in anything .... lol or whatever the hell your trying to say. anyways i doubt anyone cares what you say at this point if you want to fly 60 jumps to your jump clone then reali...
- by Fade Azura - at 2012.01.07 09:30:00
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18. Jump Cloning reduced to 12 hours - in Player Features and Ideas Discussion [original thread]
you are not getting what i am saying Nestara ..... if your corp/alliance decides to go on a roam and you stuck in a expensive implant jump clone you most likely will not go unless there is little risk in being podded. in nullsec/wh pvp the chances...
- by Fade Azura - at 2012.01.07 09:24:00
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19. Jump Cloning reduced to 12 hours - in Player Features and Ideas Discussion [original thread]
i actually really like jafits suggestion the best as he seems to have a good handle on JC's and medical clones. but it might be a bit too much as we all know ccp loves to watch us lose our isk in a fire .. and being able to unplug implants they mi...
- by Fade Azura - at 2012.01.07 09:07:00
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20. Jump Cloning reduced to 12 hours - in Player Features and Ideas Discussion [original thread]
Nestara Aldent wrote: Even 24h is too much IMHO, so no thanks. Yes its a convenience, but I'd rather play _without_ it. If I put something sixty jumps away, I expect to be forced to go there manually. With portal the feeling of belonging to a g...
- by Fade Azura - at 2012.01.07 08:57:00
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